General/Crafting
- Change the name of being at 1 Body to “Wounded”
- Fall Damage added to Glossary
- Defense Combat Summary updated to be clearer on combat rules
- Surgical Chamber materials updated
- Surgeon’s Kit materials updated
- Signature Passives cooldowns are now 2 minutes, and they all share the same cooldown
- Capitalist “Shopping AAR” mentioned
- Human can pick Unskilled Labor instead of another Apprentice Craft
- Medic Background gives a Surgeon Kit at start
- Incorporeal definition updated to be more clear
- Wool Cloth is now just Cloth (Cloth and Silk Cloth are what being used)
- Update all Complex Alchemy to mention Alchemy Lab
- Improved Glyph in Crafting Chart updated to say 3 Spell ink
- Vivallen skill updated to ignore being Wounded
- Update Crime to be more clear on how skills are used
Finesse
- Update Bind with how to untie stuff
Mage
- Update Brand language to clearly disallow adding or altering damage or otherwise to a spell
- Umbral 1 Spell Blot reverted to Blind
- Tethering updated to have Arcane Warrior prerequisite
- Senility removed mindless
- Coagulation Injury language added
Martial
- Updated Efficiently Armored
- Updated Juggernaut to mention Efficiently Armored
- Riposte, Stagger, Exhausting Defense, and Reversal now call “Melee” to avoid confusion
Medicine
- Ounce of Prevention updated to be clear on what it works with
- Surgical Chamber should be referenced in Internal Medicine
Mercantile
- Coward updated
Smithing
- Inlay reworded to work with all materials and weapons, shields, and armor
Updated rulebooks can be found at https://wyvernrising.org/rulebook.
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