General

  • Veteran Background updated to specifically mention 25% discount.
  • Archery rules updated to remove real arrow use and added rules for Blocking with Boffer Bows. Added min/max sizes for boffer bows (36-72″) and crossbows (12-36″).
  • Bow/Crossbow skill updated to only mention packets and explain how many hands are required to use them.
  • Updated Shield Construction section with correct shield sizes.
  • Concentration Keyword clarified that you still expend Ability Points or skill use if it is broken.
  • Added a Combat Safety Rules Summary section under Combat to mention rules against rushing, charging, hug fighting, shield bashing, etc.
  • Added Metal Bars (Window) details under Forced Entry & Doors/Chests section
  • Heat glossary term added
  • Location glossary term added

Common

  • Crime
    • Lock Picking now requires 1 NRG per Lock Rank (up from 1 NRG), and requires 30 seconds of Concentration per Lock Rank (down from 1 minute of Concentration)
    • Evaluate Lock now requires 30 seconds of Concentration (down from 1 minute of Concentration)
    • Pickpocketing updated to better describe how it can be used during a Story AAR and its results
    • Bail skill added to Crime 2
    • Underworld Contracts now specifically requires a Story AAR to be used
    • Fence expanded to allow access to the black market underworld (used in a Shopping AAR or NPC-shift shopping trip)
    • Discretion skill added to Crime 4
  • Sapper
    • Completely rewritten to allow a Sapper to include any number of effects based on the amount of Concentration and NRG spent
  • Research
    • Added specific details about “Progress” levels and how much time is required to research a particular subject (spell, prayer, recipe, etc.)

Alchemy

  • Alchemic Experiment moved to Tier 5 and added clarification on how to make progress in the experiment
  • Distill (NEW) added to Tier 2
  • Denature now requires an Alchemy Lab and 1 minute of Concentration, but now reclaims component tags and 1 Salvage tag during the process
  • Transmutation reworked to require an Alchemy Lab, to allow Salvage Tags to be used during conversion, and conversion of materials is now based on the value of the raw materials being used. See the skill description for details.

Cleric

  • Invocation of Will passive now also allows 1 missing Location

Martial

  • Feat of Strength Break Bonds changed to require 2 NRG to use instead of once per period

Crafting

  • Added Metal Bars (Windows) to Toolcrafting

Updated rulebooks can be found at https://wyvernrising.org/rulebook.

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