Core Book

  • Updated Story AAR to clarify that you get 1 Story AAR action. Certain skills use that action and others don’t. In addition, it is clarified that you can also learn a skill during this
  • Courier, Sailor, and Pickpocket updated to mention they can be used during any Story AAR action
  • Crime (Underworld Contracts), Research, Academic, and Trade Contacts updated that they take up an entire Story AAR action
  • Added Retirement (Underneath Permadeath)
  • Updated all skills on Alchemy to reference “alchemical compound” instead of potion
  • Academic to reference Alchemic Experiment as intended
  • Identify Compound to only require 2 mins instead of 5 mins
  • Feat of Strength (Leap) to include vertical movement
  • Feat of Strength (Ram) clarified
  • Fighting Style I (Iron Grip) clarified
  • Strength Rush/Incredible Strength to provide damage to Thrown Weapons
  • Frenzy buffed to next 5 attacks are +4 damage
  • Heavy Weapon mentions “other large hafted weapons” to be clear on what is used for a rep
  • Holders (Quivers/Thrown Weapon Cases) to mention how enhancements/buffs work
  • Empowered Ritual allows access to Arcane Knowledge – General
  • Keyword Madness clarified
  • Full Suit updated to not require a new tag. Functionally, it’s the same otherwise.
  • Inlay to mention that the more expensive material must be used as the majority in the case of odd units. And removed armor from being eligible to be made of more than one special material.
  • Added in Set of Armor to Glossary under Armor: meaning a single item tag for armor that has all 6 locations.

Crafting Compendium

  • Updated Hunter, Miner, and Woodworker to mention that searching for Rare/Exotic materials uses your Story AAR action. Also, easier to see
  • Affinity now only grants its bonus once to a Set of Armor.
  • Sets of Armor can be repaired quicker. This replaces the old mention of Full Suits, since they are no longer tagged items.
  • Master Quality Armor now provides: +50% AP per location (round down), Reduce amount of materials required to repair by 50% (round down, min 1)

Miscellaneous

  • Clarify that Troll Hide (Armor) should also have the following: “This also repairs itself to full in-between events.” This is only for the Armor benefit, not the Inlay benefit.

Updated rulebooks can be found at https://wyvernrising.org/rulebook.

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