In Wyvern Rising, life can be difficult and short. Death is quick, brutal and all too permanent. Death is an inescapable fact in any society. It is, however, a more common occurrence when weapons abound and enemies outnumber friends. Far outnumber, that is. Though everyone dies, most are given a second or sometimes even a third chance at life. We can thank the goodly priests and magicians for their diligent studies in the healing of the body and soul for this opportunity.
When a character reaches zero (0) Body points due to receiving damage or other circumstances, such as some special skills, the character must immediately fall to the ground and begin their Death Count. The Death Count is the time it takes for a seriously wounded person to bleed to death. The Death Count is six minutes long, divided into three two-minute phases. The Death Count begins immediately upon receiving a blow that causes the character to fall to zero or less Body. Each player is responsible for administering their own Death Count. We recommend counting to 120 seconds three times in succession to represent the three phases of the count. The actual counting should be done silently or very quietly so that no one else can hear you. After all, dead men don’t talk.
1st Stage: During the first two minutes of the Death Count the character is seriously wounded and bleeding, in a state of semi-consciousness. You have no comprehension of what is happening around you. You may call out in pain and role-play the sounds of a dying person, moaning or gasping in pain, or choking and gurgling as the lungs fill with blood. You may not move, aside from momentary painful seizures. You have the option to fall fully unconscious at any point during this phase. Some skills do cause immediate unconsciousness, whereupon this option does not apply. If you are unconscious you must lie silent and still. If you opt to remain conscious and bawl in pain, you must still remember to maintain an accurate Death Count.
2nd Stage: The second phase of the Death Count begins by the character immediately falling unconscious if they have not already. During the next two minutes you are near death, your breathing is shallow, and you must lie limp, motionless, and silent. First Aid is no longer sufficient to save the victim.
3rd Stage: For the third phase, you must continue to lie motionless. The body has failed, but the soul still clings to the last, fading vestiges of life. At this point there is little to be done. Only powerful prayer or magic or the deft hands of a skilled surgeon may save you.
However, even if death does occur, all is not necessarily lost. The Deities do not usually immediately summon up the soul. The spirit often walks the earth for several days before finally becoming so detached from the mortal world that it fades, and is gone forever. During this time, a properly skilled priest might beckon for the soul to return to its body. In fact, these priests often emit such an aura to the wandering spirits that they are unerringly drawn to them.
If you should die, put on a bright orange headband. This indicates that your character is dead and you have become a spirit. While dead you may not interact with the physical world in any way, and most other characters are not permitted to communicate with you. You may not touch or move things, nor may you speak to anyone except a priest who is able to resurrect. Everyone else must ignore you as well. Drop all your possessions where you died, to represent your body, and look for a priest with the skill to resurrect. You will eventually get to know who these players are. If you’re not sure, you might first visit the abbey or other holy places. Otherwise, go to Logistics for help. Your character will have no recollection of anything that occurs during this time. You may not utilize any information witnessed during your time in the spirit realm.
Upon locating a priest, you may whisper to them and make your desire to be resurrected known. The priest will role-play the viewing of a ‘ghostly specter’ that only they can see. This is your spirit communicating from the netherworld. The priest will then take appropriate action to begin the rite of resurrection. In most cases it will be necessary to have your body or mortal remains present to properly perform the ceremony. You may not divulge any information to the priest except your desire to return to the physical world. You may not give the location of your body, the cause of death, or any other information you may have. At this point, you must rely on the priest or your friends to figure out your last whereabouts. If you are present when your body is located, you may remove your headband and again play dead while you are carried or dragged away.
Certain Rituals or Rites can be performed to bring the dead back to life. Remember, during this entire function, you are still dead and may not move or speak. The character will perform the appropriate Ritual/Rite, and at a given time you will need to roll two special dice. These dice will be supplied by logistics and will vary depending upon how may times you have been previously resurrected. If your roll is successful, the Ritual/Rite will continue and you will role-play the traumatic event of re-entering the physical world.
If your resurrection is successful, you will be alive, but not necessarily at full health. Depending upon the type of Ritual/Rite performed, you may need additional healing. The character performing the Ritual/Rite will advise you of your condition. You will have only those possessions that where returned with your body. This is a good reason to have friends you can trust. You will not remember anything of your time in the spirit realm. Your memory stops at the moment you fell unconscious and begins again when your soul re-enters your body. Death and resurrection are extremely traumatic experiences and should be role-played as such.
As was alluded to previously, resurrection is not a guaranteed event. For each attempt, a player will be given a set of two dice to roll, this are called the Death Dice. Upon the dice are Deathmark symbols, each time a character has died, more Deathmarks are on the dice rolled when a character attempts to bring you back.
Deathmark: The special symbol on the six-sided dice that are rolled at the time of a resurrection attempt. If two Deathmarks are rolled, your character is permanently dead.
There is a chance of failure on each attempt, and the percentage chance of failure increases greatly with each successive attempt. In general, most players will experience 4-6 successful resurrections. Some may be lucky enough to have more; some will have less. Failure to resurrect is permanent. There are no second chances at a failed roll. If your character fails a resurrection attempt, they are dead forever.
When your character suffers permanent death, you now have the opportunity to begin a brand new persona and make history all over again. The only restriction for a new character is that they may have no relationship or knowledge of your previous character. You may not transfer your possessions to a new character, nor may your friends hold them in safe keeping for you. They may, however, keep them for themselves. Your new character is a new person and has none of the knowledge that your previous character had. If you are not ready to begin a new character immediately, you can always visit Logistics and offer your services as an NPC for the rest of the event.