List of Spells

Below is a list of starting spells available for fledgling mages. Do note that this is just a taste of the power you can wield. If you want more, you’re going to have to find them….or craft your own.

 

True Elves may choose their Locked Gather Power 1 spells from this list.

Axial

Spell Rank Description Control/TKR Delivery Mind-Altering Enhancement
Arc Æ Cantrip A small arc of electricity jumps from the caster’s fingertips. This causes no Damage but may be used to light torches/candles/lamps without a tinder or give someone an unpleasant surprise. Conjuration Touch    
Hurl Æ Cantrip Caster animates their weapon to lash out, causing it to strike an opponent and return safely. If carrying a weapon, allows the caster to throw a spell packet dealing base weapon Damage for a weapon of that type. Do not include material/quality modifiers or any weapon proficiencies. Apportation Ranged    
Lodestone Æ Cantrip The caster taps into the planet’s magnetic field. He/she will be able to tell any cardinal direction perfectly. The caster will also be able to find veins of ore within 10 feet. Duration: 1 hour Divination Personal    
             
Glue 1 A 1′ x 1′ square area (represented by a tarp) is covered by a thin, but very sticky substance.  Substance is strong enough to prevent most beings from walking if spread on a floor. The glue remains until End of Period or until used. A target will remain stuck for 1 minute and may be freed with enhanced Strength. Apportation/8 Touch     
Keen 1 Causes a weapon’s blade to become mystically sharp, thus adding +1 to Damage for one minute. Alteration/5 Touch   Yes
Magic Bullet 1 Mage pantomimes swinging a sling about his head and then releases a spell packet which becomes a small metal sling bullet. Spell packet does 3 Force. Conjuration/6  Ranged    
Summon Gauntlet 1 Caster forms a locked gauntlet around target’s weapon hand. The next time target would suffer the effects of Disarm, that effect is negated. The gauntlet is then damaged beyond repair and dissipates. Conjuration/4 Touch   Yes
             
Harden Armor 2 When target is wearing armor covering at least three Areas, this spell grants them +12 Armor Points. Alteration/9 Touch   Yes
Kendrick’s Precious Metals 2 Kendrick was a thief who studied magic just long enough to develop this spell. It can turn a small amount of metal, such as a few coins (about 10), into one of the following precious metals: Gold, Silver, Copper. The spell literally changes the metal. Kendrick spent the rest of his life without any hands. Alteration/12 Touch    
Rope Bind 2 Requires caster to throw a small section (about 1 Foot) of rope (in place of a spell packet) at a human sized target. Target is then entwined in a rope of the same making as the rope segment. Target can not use arms or legs. Dispelled when rope is cut or broken. Use of enhanced Strength does not break the rope. Apportation/10  Ranged    
             
Brace 3 When target is wearing armor covering at least three Areas, negate the next incoming attack that deals Body damage from any source. Apportation/16 Touch   Yes
Gravity Blast 3 Gravitational forces erupt from the casters’ hand, throwing the target 20′. Apportation/17 Ranged    
Ricochet 3 Choose a new target for incoming non-spell/non-prayer attack. Redirected attacks must be within 5ft of the original target. Apportation/15 Touch   Yes
             
Dissolution 4 Caster is able to perfectly dissolve any object, leaving it completely destroyed. A small amount of material, such as a pair of shackles, Small Weapon, or a similar amount of material is vaporized, leaving no trace of it behind. No effect on living creatures. Conjuration/22 Touch    
Protoslip 4 Caster imbues a weapon with opposing forces, causing it to slice through molecules on its way to its intended victim. When Invoked, target’s next physical attack causes Body damage. Apportation/21 Touch    
             
Flesh to Steel 5 Caster has unlocked the inner secrets of Axial magic: transmuting the living into that which is non-living. Casters skin is turned into mystical, non-ferromagnetic metal that grants her or him Soak 3 for the duration of this spell. Alteration/24 Personal   Yes

 

 

Darkness

Spell Rank Description Control/TKR Delivery Mind-Altering Enhancement
Blot Æ Cantrip  The caster is able to extinguish a single candle, torch, or spell that creates magical light (i.e. a flashlight) within 20 feet. This spell is Pure for the purposes of determining Corruption. Apportation   Point-and-Click    
Pestilence Darts Æ Cantrip  Allows caster to throw 4 spell packets each causing 1 Force. All darts must be used within 10 seconds of casting.  Conjuration Ranged    
Unholy Order Æ Cantrip  Allows the caster to issue a single command to target Lesser Unholy. Commands must be simple and direct, such that the creature can understand. Command given may not conflict with the nature of the creature, i.e. you may not give a command for the creature to destroy itself or cause itself to be directly destroyed. Lasting commands may only be followed for 10 seconds. Divination Ranged    
             
Blindness 1 Causes target to become Blind. This spell is Pure for the purposes of determining Corruption. Alteration/5 Ranged     
Create Terror 1 Causes target of spell to cower in fear for 1 minute. Running from the caster’s sight becomes the target’s highest priority.  Divination/5 Ranged  Yes  
Dark Daggers 1 Allows the caster to throw 2 spell packets causing 4 Force each. All daggers must be thrown within 10 seconds. Conjuration/5 Ranged    
Spirit Guard 1 Binds an ambient spirit to the target for remainder of the period. This spirit will protect the spell’s target from the next physical surprise attack, at which point the spirit is released. Requires 30 seconds of concentration to cast.  Divination/4 Touch   Yes
             
Cripple 2 Target of this spell experiences extreme pain in their legs and is unable to walk or run. Apportation/9 Touch    
Madness 2 Causes target of spell to become insane. He is stark, raving mad for 1 minute. Spells are impossible, but physical attacks are encouraged, although not necessary. Alteration/8  Ranged  Yes  
Nightmare 2 Causes target of spell to be suffer terrifying illusions which renders him helpless. The target immediately falls unconscious and suffers the effect of Stun for 5 minutes. If the target takes any damage during this time period, he or she wakes up immediately. Divination/8 Ranged Yes  
             
Night Eye 3 Caster gains the effects of Combat Sense for 1 minute, which allows the use of combat skills in battle while suffering the effects of Blindness. This spell also allows the caster to cast Darkness spells while suffering the effects of Blindness as if they were not. This spell is Pure for the purposes of determining Corruption. Divination/13  Personal    
Shade Lance 3 Allows the caster to throw a spell packet dealing 12 points of Force. Conjuration/12 Ranged    
Shadow Walk 3 The caster becomes pure shadow and can pass through a keyhole, crack, or other small opening into or out of a room or chamber. Shadow Walk is activated by counting “Phase 1, Phase 2, Phase 3” A hold is then called while the caster positions himself/herself on the other side of the barrier being passed through. The caster and everything on his/her person immediately becomes corporeal on the other side. The caster is NOT immune to weapon damage while phasing. Apportation/12 Personal    
             
Brain Rot 4 Infects target’s brain with a temporary form of rot. He or she becomes as dumb as a rotten tomato. Target becomes an imbecile and loses use of all skills for the duration of this spell. Target may recall no information, may not speak, and may not use skills, weapons or shields for the duration of this spell. Target is considered to be Mindless for the purposes of other effects. Divination/18 Ranged Yes  
Gloom Spikes 4 Allows the caster to throw 4 spell packets causing 4 Force each. All spikes must be thrown within 10 seconds. Conjuration/17 Ranged    
             
Chaos 5 Caster erupts pockets of discord around him. All targets within 5′ of the impact of the caster’s thrown spell packet suffer the effect of Madness.  They are stark, raving mad for 1 minute. Spells are impossible, but physical attacks are encouraged, although not necessary. Divination/20 Ranged Yes  

 

 

Death

Spell Rank Description Control/TKR Delivery Mind-Altering Enhancement
Bring Decay Æ Cantrip Causes any single object within 5′ of the caster to begin rotting almost immediately. Milk curdles, fruit rots, etc. Conjuration Point-and-
Click
   
Detect Death Æ Cantrip Allows the caster to detect the presence of death in a 10 foot radius. This includes dead bodies, but not Unholy. Divination Personal    
Winds of Decay Æ Cantrip Minor form of levitation which allows the caster to float up to six inches above the ground. Calls upon all things in the caster’s area to release its rotting stench, and the caster essentially walks upon these tufts of decay. As a result a horrible smell is evident when this spell is employed. Duration: 1 minute Apportation   Personal    
             
Breathless 1 Target does not require air in order to survive. Target is not considered to be breathing for the duration of this effect. Alteration/6 Touch   Yes
Cause Wounds 1 Allows caster to throw a spell packet doing 4 Force. Conjuration/5 Ranged    
Feign Death 1 Target of spell appears to have no pulse, respiration, or other vital signs. Target appears dead to all means of detection. Target must remain still and silent except for normal breathing. Target retains all senses while under the effect of this spell. Divination/4 Touch    
Sense Un-Life 1 Enables caster to determine if a specific target within 10 feet of him/herself is Unholy. Divination/4 Personal    
             
Frailty 2 Causes Target to become weakened, throwing 1 less Damage in combat, and losing any enhanced strength. Alteration/9 Ranged     
Rot Flesh 2 Causes a target’s living tissue to begin rotting. Does 2 points of Body Damage. Conjuration/10 Ranged    
Senility 2 Target of spell suffers from forgetfulness, i.e. Unable to remember spells, prayers, information, and non-combat skills. Knowledge will return after the duration of this effect and subject may suspect that he was the target of a spell or effect. Divination/9 Ranged Yes  
             
Muscle Seizure 3 Caster specifies one of target’s limbs which becomes immobilized. Duration: 1 minute Apportation/13 Ranged    
Noxious Fumes 3 Target is overwhelmed with nauseating, toxic vapors that inspire lassitude and weariness. Target suffers the effects of Exhaustion for 10 seconds. Conjuration/17 Ranged    
Reap 3 Allows the caster to throw a spell packet causing 7 Force. Conjuration/15 Ranged    
             
Gangrene 4 Allows caster to throw a spell packet doing 8 Body. Conjuration/19  Ranged    
Pathosis 4 Target of this spell is overcome by a mystical infection. All Body damage taken by the target requires twice as much healing in order to be restored. Until the target is Cured, all future Body damage taken will also require twice as much healing in order to be restored. This effect persists, even after a Period Change or the end of an event, until Cured. Body points healed in this manner require twice the healing at the time of healing or the healing has no effect. Example: Two uses of the skill Suture Wound (totaling 2 DEX) recovers 1 Body at the time of healing. This is a Minor Disease. Alteration/19 Ranged    
             
Death Curse 5 With your last breath, dig their grave next to yours. Upon reaching 0 Body, this Enhancement activates. A single target within 10 feet of you takes 10 Body damage. No spell packet is required to deliver this damage and it is considered to be a Point-and-Click Delivery. Conjuration/24 Personal    Yes

 

 

Elemental

Spell Rank Description Control/TKR Delivery Mind-Altering Enhancement
Breeze Æ Cantrip The caster may cause a small breeze to put out any single candle/lamp/torch within 20 feet. Apportation Point-and-
Click
   
Dowse Æ Cantrip A tiny rain cloud will form over the target and drizzle on it. This can be used on any target in a 10 foot radius. No spell packet is required. The drizzle is only strong enough to put out small fires. This may be used indoor. This spell can be used to generate 1 quart of water. Conjuration Point-and-
Click
   
Ignite Æ Cantrip The caster may light any single candle, lamp, torch, or fuse within 20 feet. Apportation Point-and-Click    
             
Burning Hands 1 Allows the casting Mage to use claws which do 1 Fire. If caster of this spell already uses claws, then they add +1 Fire. This spell has no effect outside of battle. Conjuration/4 Personal    Yes
Grounding 1 The next Displacement effect to affect the target, such as Throw, Pull, Gravity Well, etc., is Negated. Apportation/7 Touch    
Pulse 1 Caster causes a ripple in the nearby elements, sending a shockwave at their foe. Allows the caster to throw a spell packet causing 5 Force. Apportation/5 Ranged    
Rasp 1 Caster whips up a tiny sandstorm filled with grit and dust and sand to attack the target’s airways, suffocating them. Target suffers the effects of Choke and may not speak, cast spells/prayers, and may only defend for the duration of the effect. Conjuration/6 Ranged    
             
Fireball 2 Allows the caster to throw a spell packet doing 8 Fire. Conjuration/10 Ranged    
Frost Shards 2 Allows the caster to throw 2 spell packets causing 4 Ice each. Alteration/11 Ranged    
Stoneskin 2 Bestows the caster with stone-like skin, which gives +8 Armor Points. Alteration/12 Personal   Yes
             
Earth Grip 3 Earth under target of this spell grips the target around the ankles, and prevents movement. Target requires Strength +2 to break free immediately. Apportation/14 Ranged    
Freeze Breeze 3 Allows caster to summon the Northerly wind, Throwing the target 10 feet and Paralyzing them for 10 seconds. Targets suffering the effects of Paralyze may not move or speak for the duration. Conjuration/16 Ranged    
Stumblestone 3 A small mound of earth forms under the target’s feet and causes the target to fall to the ground and drop anything he/she is holding, suffering the effects of Trip. This works even if the target is stationary. This is a Displacement effect. This spell cannot be used in buildings. Apportation/16 Ranged    
             
Conflagration 4 Allows the caster to throw a spell packets causing 12 Fire. Target also suffers the effects of Exhaustion and may not use any skills that consume Endurance, Presence, or Dexterity for 10 seconds. Conjuration/20 Ranged    
Dust Devil 4 Caster summons a small djinni of the dust and commands it to inflict all targets within 5 feet of the thrown spell packet with Blindness. Conjuration/21 Ranged    
             
Immolate  5 Caster spontaneously ignites the air around them, creating an intense inferno. All targets within 5 feet of the caster take 15 Fire. Apportation/25 Personal    

 

 

Life

Spell Rank Description Control/TKR Delivery Mind-Altering Enhancement
Bloom Cantrip This spell causes the surrounding flora in a 2 foot radius to spontaneously erupt in sweet-smelling flowers. These flowers may not be harvested and dissipate into the wind at the end of the spell’s duration. Conjuration Personal    
Detect Life Æ Cantrip Allows caster to detect the presence of all substantial sources of life energy within a 5 foot radius. This includes plant AND animal life, but cannot distinguish between the two. This spell only detects sources of life that are larger than a rodent. Divination Personal    
Sense Abilities Æ Cantrip Allows the caster to approximate the current level of ONE of the following attributes: Body, DEX, END, PRE. May not affect all targets. Divination Touch    
             
Awaken 1 Wakes target from any natural or artificially induced sleep. This affects targets suffering from Unconsciousness and targets in the Recovery period of their Death Count. Conjuration/5 Touch Yes  
Barkskin 1 Hardens the target’s skin to a consistency much like that of tree bark. Target receives +3 Armor points. So long as these Armor Points do not reach 0, they will regenerate over time at a rate of 1 Armor Point every 3 minutes while outside of battle. Alteration/7 Touch   Yes
Enliven 1 Target heals 1 Body. May be used on a target in the First Stage of the Death Count. If the target is in the Death Count the caster must concentrate for 1 minute, whereupon the target’s Death Count is suspended. This spell may not be Channelled. Conjuration/5 Touch    
Sustain 1 This spell is cast upon a character in the First or Second Stage of their Death Count. Should the target reach the end of the Third Stage of their Death Count, instead of dying, they restart their Death Count from the beginning of the First Stage and count again like normal. If the target reaches the end of the Third Stage again, the target dies. Apportation/6 Touch     
             
Bestow Strength 2 Grants Strength Rush to target. Target swings +1 Damage and may Throw for an additional 10 feet. Target may also throw a human-sized object for 10 feet outside of combat. Alteration/10 Touch   Yes 
Charm Animal 2 Causes target of “animal” intelligence, or less, to become non-aggressive to the caster. Target will not attack the caster. Duration: 5 minutes. Divination/8 Ranged    
Disease Suppression 2 Target no longer suffers the ill effects of target Minor Disease for the duration of this spell. This spell does not cure the disease and symptoms may progress (if applicable) even if the effects are ignored. This spell may only be affect one Disease effect. Alteration/11 Touch   Yes
             
Splint 3 Target regains the use of a limb suffering the effects of Break Limb. This does not heal the broken limb and it still must be set in order to be healed. Apportation/15 Touch   Yes
Vigor 3 Grants the target +2 maximum Body until EoP. Requires 30 seconds of concentration to cast. Alteration/13 Touch   Yes
Vivify 3 Target heals 2 Body. May be used on a target in the Second Phase of the Death Count. If the target is in the Death Count the caster must concentrate for 1 minute, whereupon the target’s Death Count is suspended. Conjuration/15 Touch    
             
Adrenaline 4 Once Invoked, Target gains Incredible Strength for 5 minutes. Target also gains +5 Temporary Body until End of Period. Characters with Incredible Strength swing for +1 Damage, may Throw an additional 10 feet, and may throw a human-sized object 10 feet outside of combat. Body points granted in this manner may not be healed once lost. Alteration/22 Touch    Yes
Life Ward 4 The next time the caster of this spell reaches the end of the Third Stage of their Death Count, they are immediately revived at 1 Body. Divination/20 Personal   Yes
             
Life Transference 5 Caster may transmit 1 Body every 10 seconds between two targets. Caster may be one target of this spell. Target gaining Body may gain up to +10 Temporary Body in order to exceed their Maximum Body. Temporary Body gained in this manner is unhealable. Spell effect ends if +10 Temporary Body over Maximum Body is achieved, the target losing Body is reduced to 0 Body, or contact is broken. Apportation/27 Touch   Yes

 

 

Light

Spell Rank Description Control/TKR Delivery Mind-Altering Enhancement
Detect Illusion Æ Cantrip Caster is able to tell whether a specific target is or is not an Illusion, or is under the effects of an Illusion type of spell. Divination Touch    
Glare Æ Cantrip Caster’s visage flashes very briefly in the corner of the eye of their target, potentially distracting them in the process. Conjuration Ranged    
             
Blinding Flash 1 Causes a bright flash, blinding target for 10 seconds. Conjuration/7 Ranged    
Gaze Reflection 1 Reflects any form of gaze attack back at attacker. Duration: EOP, Latent. Requires 30 seconds of concentration to cast. Divination/6 Touch   Yes
Light 1 Allows mage to use a properly prepared flashlight or other similar lighting device for 5 minutes. May be ended prematurely by the mage. Conjuration/5 Personal    
Rainbow Bracers 1 Grants +6 Armor Points to the target. Conjuration/5 Touch   Yes
             
Debilitate Unholy 2 Target Normal Unholy becomes vulnerable to Damage and Body Damage for the duration of this spell. Alteration/11 Ranged    
Mirror Image 2 The next skill, spell, prayer, rite or ritual that would deliver an effect specifically to the target has that effect avoided. In the event of an Area Effect, the effect is delivered regardless and Mirror Image is lost. In the case of Enhancement stacking, Mirror Image is always lost first. Duration: EOP. Latent. Requires 30 seconds of concentration to cast. Alteration/7 Touch    Yes
Truth Light 2 Target must answer the next “Yes” or “No” question truthfully. Conjuration/9 Touch    
             
Dancing Lights 3 Caster summons a fantastic array of lights in front of the target, dazing them for a short time. Target is Stunned for 10 seconds. Conjuration/15 Ranged Yes  
Photon Sphere 3 Caster constructs a Photon Sphere around the target. The sphere will Block the next incoming Surprise Attack before dissipating. Conjuration/14 Touch   Yes
Sun Strike 3 Allows caster to throw a spell packet causing 8 Solar. Only usable in direct sunlight. Alteration/16 Ranged    
             
Cleansing Light 4 Use of this spell Negates any single Latent or ongoing Darkness spell or ritual effect on the target. This spell has no effect on rituals in-progress. This spell may not be used to destroy Darkness Fey creatures or Unholy. Conjuration/21 Touch     
Refulgent Raiment 4 Grants +15 Armor Points to the target. Conjuration/20 Touch    Yes
             
Refraction 5 Caster cuts the air around a target, making light pass through it at impossible angles. Target gains 3 applications of Mirror Image. The next skill, spell, prayer, rite or ritual that would deliver an effect specifically to the target is Avoided. In the event of an Area Effect, the effect is delivered regardless and all Mirror Images are lost. In the case of Enhancement stacking, Mirror Images are always lost first. Alteration/24 Touch   Yes

 

 

Prime

Spell Rank Description Control/TKR Delivery Mind-Altering Enhancement
Detect Magical Aura Æ Cantrip Detects the presence of magic items in a 5 foot radius. Caster is able to discern his/her own enchantments from another’s. Divination Personal    
Relative Microchronal Discernment Æ Cantrip Caster has attuned to sectarian gravitational forces and can, through intense calculation and cerebral exertion, approximate a localized chronal enumeration, perforated into sexagesimal division, by observing and summing the revolutions of a caesium molecule. Such mental acrobatics can only be safely sustained for 248.02 microfortnites. Divination Personal   Yes
Spell Toss Æ Cantrip Allows any spell with a Delivery of “Touch” to be cast with a spell packet. Spell Toss is cast first, and then the “Touch” spell is cast and the packet can be thrown. Apportation Personal    
             
Enchanted Error 1 Causes a target Rune to appear as a different Rune. Caster must affix a label or tag to the Rune describing what is instead seen. Duration: End of Period Divination/4  Touch    
Evitiate 1 Target is unable to activate Triggered or Invokable Enhancements for 1 minute. Conjuration/6 Ranged    
Mystic Star 1 Allows a mage to throw a spell packet causing 3 points of Magick. Conjuration/7 Ranged    
             
Mental Shield 2 Caster forms a fortified barrier in their mind, Negating a single incoming Mind-Altering effect. Divination/9 Touch Yes Yes 
Mystic Blade 2 Target’s weapon erupts in raw magickal energy, causing the next 3 attacks to swing for +1 Magick. Alteration/11  Touch   Yes 
Squelch 2 Caster imposes their oppressive will upon target caster, Silencing them in response to a spell or prayer cast. Targets suffering the effects of Silence may not cast speak or cast spells or prayers. This spell must be cast within 5 seconds of a spell being cast in order to be effective. Divination/10 Point-and-Click    
             
Anti-magic Shell 3 Envelops caster in a 3′ radius Force Field which disrupts all magical energy flowing through it in either direction. The field dissipates if the mage leaves the field’s area. Conjuration/15     Yes
Dispel Magic 3 Causes the effects of a target latent spell, or on-going spell effect of rank 4 or lower to disappear. Alteration/14 Touch     
Mystic Bonds 3 Target of this spell must cross hands at the wrists and keep them so until the spell wears off. Bonds are created at strength level of target. Enhanced strength beyond that does not break the effect, but rather allows the target to act as normal. Conjuration/14      
             
Arcane Thievery 4 This spell is cast within 5 seconds of another mage casting any spell. If the target mage is hit with a spell packet, that mage’s spell fizzles, and the caster receives a single use of that spell and adds it to the prepared spells on their character card. The spell may then be cast, but it is lost if not used by the end of the period. The stolen spell ignores TKR and spell pyramid requirements. Divination/20 Ranged     
Counterspell 4 This spell is cast within 5 seconds of another mage casting any spell. That mage takes the full effects of the spell they had just cast, regardless if the effect was successfully delivered or not. Caster of Counterspell is the new origin of the countered spell. Alteration/22 Point-and-
Click 
   
             
Chronal Inversion 5 It’s as if it never happened. Because it didn’t. Negate the effect of a single incoming attack from any source. Alteration/25 Personal   Yes