Glossary of Terms
LARP? NPC? OOG? What does all that mean?
Ability Points: DEXterity, ENDurance, and PREsence; required for use of various skills.
Age of Council: A universal date system used in Wyvern Rising. Dates are detemined by the number of years since creation of the Peace Council. Years before the inception of the Council are designated by PreC (Pre-Council).
AoC: See Age of Council
Armed: Having a weapon or shield 'readied' even if you do not have the skill to use it. Both bows and arrows are considered weapons.
Attack, Physical: Any attack delivered by weapons, claws, or fists.
Attack, Special: An attack which is typically delivered in an unusual way, to an unusual target, and/or with an unusual effect. (Examples: Break Weapon, Riposte, Incapacitate, Throw)
Attack, Surprise: An attack in which the target is not aware of the attacker. The attacker must strike the top section of the back in between the shoulder blades with his/her weapon. A Surprise Attack may also be used if the target is under the influence of a Stun or Mind-Altering Effect. (Example: Assail, Assinate, Waylay)
Boffer Weapon: A simulated sword, axe, staff, etc., made of PVC and foam, that allows safe game combat.
Build: See Build Points
Build Points: Points that are used to purchase new skills and abilities to enhance your character. You earn additional Build Points every time you attend an event.
Crafting Points: Used for creation of items such as weapons, armour, and alchemy.
Death Count: The six minute period from the time you reach zero Body to when your spirit leaves the body and your character is dead.
Deathmark: The special symbol on the six-sided dice that are rolled at the time of a resurrection attempt. If two Deathmarks are rolled, your character is permanently dead.
DEX: Dexterity points; a type of ability point used for skills that require agility or fine manipulation.
Director: An officer of The Wyvern Group. Directors have final authority and responsibility for all aspects of Wyvern Rising and Wyvern Group operations.
Effect, Mind-Altering: Skills, spells, prayers, or abilities that cause the target to think, speak, or perform actions that are not entirely of a his/her own free will. (Examples: Fear, Interrogate, Turn Animal, Invade Dreams, Senility)
END: Endurance points; used for skills that require physical strength and stamina.
Event Credit: Part of the compensation given to players who spend and entire weekend event performing NPC duties. Event Credits are worth 1 Build Point or a $10 discount at a future event.
Headband, Orange: Worn to signify that your character is dead. Only certain clerics have the ability to make contact with these spirits; all other players must ignore them.
Headband, White: Worn to signify that you are OOG. Players wearing a white headband cannot interact with the game environment.
In Game: Any person, item, event, or knowledge that is within the game structure, plot, and parameters.
LARP: Live Action Role-Playing. A form of entertainment that utilizes interactive free-form scenarios to challenge the participants.
Metagaming: The act of using out of game knowledge or items to influence in game play. This is cheating and therefore strictly fobidden.
Non-Player Character (NPC): A game persona or monster portrayed by game staff. NPC's are instructed by the game directors and are not operated independently of the game plot.
NPC: See Non-Player Character
OOG: See Out of Game
Out of Game (OOG): Any person, item, event, or knowledge that is not involved in or pertinant to the game structure or plot.
PC: See Player Character
Period: One of the two time segments into which an event weekend is divided. At the beginning of each period ability points, prayers, and spells are refreshed.
Phys-Rep: Physical Representation. Refers to any item that is used in place of or to represent some object. A boffer weapon is a phys-rep of a sword.
Player Character (PC): A game persona portrayed by a player. The PC acts independently and as the player desires. He/she is bound only by the game rules.
PRE: Presence points; a type of ability point used for skills that require mental discipline or strong will.
Primary Skill Path (PSP): The path a player selects to be his/her character's principle choice for purchasing skills. Cross-path modifiers will be based on the PSP
PSP: See Primary Skill Path
Quarter Build Cards: Points awarded by the game staff to players who donate game materials or supplies to The Wyvern Group, or who assist with set up, clean up, or other tasks. Four Quarter Build Cards may be redeemed for 1 Build Point. Quarter Build Cards may only be redeemed during check-in at an event. A maximum of 2 Build Points worth of Quarter Build Cards may be redeemed per event.
Role-Playing Points: Awarded to players who do a particularly good job of portraying their characters. May be awarded for consistent effort or for an exceptional situation. 100 Role-Playing Points can be exchanged for 1 Build Point.
RP: See Role-Playing Points
Skill Path: Any of the five progressions of game skills: Cleric, Craftsman, Figher, Mage, Rogue.
Specialist: A Wyvern Group staff member with extensive knowledge or ability in one or more aspects of the game.
Spell Packet: A small beanbag, filled with birdseed, that is thrown to represent spells, prayers, and other ranged abilities.